10,000,000 Ticks in a Second
Measuring Quick Draws with Precision: How We Use Ticks in Town of Water to Time the Ultimate Showdown
In the wild west, timing is everything – and in Town of Water, we use precision to ensure every duel is fair and thrilling.
In a high-stakes shootout like the ones in Town of Water, the difference between victory and defeat is often a split second. One second can make all the difference in a gunfight, and it’s no different in our game. So, how do we ensure that every duel is accurately timed and measured? The answer: Ticks.
What Are Ticks?
Ticks, in the world of computing, are the smallest unit of time measurement. One tick is equal to 100 nanoseconds, or one-ten-millionth of a second. This means that in every second, there are exactly 10,000,000 ticks. For Town of Water, this level of precision allows us to measure exactly when players make their move in the heat of the moment – right down to the smallest fraction of a second.
Why Use Ticks for Timing?
When it comes to a fast-paced game like Town of Water, using regular units of time such as milliseconds or seconds wouldn’t be enough. To make sure each duel is fair and every player’s reaction is measured as accurately as possible, we need a system that can break down time into even smaller segments.
By using Ticks, we can compare the exact moment when the clocktower bell rings and when each player presses the space bar to draw. This allows us to measure the precise differences between the opponents' actions with extreme accuracy, making sure that every duel is handled fairly.
How Ticks are Used in Town of Water
In Town of Water, we use Ticks to monitor when the clocktower bell tolls and when each player draws their weapon. Here’s how it works:
- Clocktower Bell: When the bell rings, we capture the exact moment in time using Ticks. This is our reference point.
- Player Draw: As soon as a player presses the space bar to draw their weapon, we capture the time they pressed the button. This timestamp is also recorded in Ticks.
- Compare the Times: We then compare the two Ticks values (the bell tolling and the player's draw time). The player whose action is recorded first – measured down to the smallest fraction of a second – is the winner of the duel.
By comparing Ticks, we can ensure that the first player to press the space bar wins, without the discrepancies that might arise from rounding time down to whole seconds or milliseconds.
What Does This Mean for Players?
For players, the use of Ticks means that the game is incredibly precise when measuring draw times. It’s not about how fast you are in whole seconds – it’s about who can press the space bar just before the bell tolls. No more worrying about slight delays in the input or lag – in Town of Water, every millisecond counts.
Example: A Duel in Action
Imagine a duel between two cowboys, Colt and Wayne. The clocktower bell rings, and both players are poised for action.
- Colt presses the space bar at exactly 1,000,002 ticks.
- Wayne presses his space bar a mere 3 ticks later, at 1,000,005 ticks.
Even though both players acted quickly, Colt is the winner, drawing his weapon just a fraction of a second before Wayne. Thanks to the accuracy of Ticks, this is measured with perfect precision, ensuring that Colt’s quicker draw wins the duel.
Why Ticks Provide the Best Precision
Traditional time measurements like seconds or milliseconds simply aren't precise enough for the fast-paced gameplay of Town of Water. By using Ticks, we are able to measure time in a way that no other method could match.
Using Ticks ensures that:
- Every action is measured accurately, even if the difference is just a few nanoseconds.
- No actions are missed, even in a fast-paced, tense standoff where every millisecond matters.
- The game is fair, with players’ actions being judged based on precise and unbiased timing.
Conclusion
At the heart of every duel in Town of Water is the use of Ticks. These 10,000,000 ticks per second provide us with the accuracy we need to ensure fair and thrilling showdowns in the wild west. Whether you're a quick-draw master or just learning the ropes, the precision of Ticks allows every duel to be measured with perfect fairness – making it the ultimate test of your reaction time.
So, the next time you step into the dusty streets of Town of Water, remember: it's not just about how fast you draw – it’s about how precise you can be. With Ticks measuring every move, you can be sure that every duel is down to the wire.
Get ready to draw – the clock’s ticking.
Get Duel - Colt vs Wayne
Duel - Colt vs Wayne
In Water, one glass is the prize. Wait for the bell, draw fast to win—or lose!
Status | Released |
Author | LMTGlobal |
Genre | Shooter |
Tags | cowboys, Indie, Minimalist, Pixel Art, quickdraw, reflex-based, Short, showdown, Unity, westerm |
Languages | English |
Accessibility | One button |
More posts
- Beta Version Released6 days ago
Leave a comment
Log in with itch.io to leave a comment.